sparkbox / bouncy-ball

:red_circle: Compare web animation techniques by bouncing a ball with each one.
https://sparkbox.github.io/bouncy-ball
MIT License
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Possible new animation methods #35

Closed tigt closed 7 years ago

tigt commented 7 years ago

During the last presentation, I noted proposed animation methods, and added a few of my own:

bryanbraun commented 7 years ago

@tigt, thanks for getting these down.

One constraint I'd like to keep is that "Any new animation should work on the demo page and be visually indistinguishable from existing animations (except for the color of the ball)" (that's in the contribution guidelines).

I think that eliminates a couple of these options (like WebVR, WebGL 3D context, and sadly marquee 😢).

I'm going to go ahead and split the remaining ones out into separate issues, so they are easy to claim.

bryanbraun commented 7 years ago

Ok @tigt, I've created a bunch of separate issues for your suggestions (https://github.com/sparkbox/bouncy-ball/issues/42, https://github.com/sparkbox/bouncy-ball/issues/41, https://github.com/sparkbox/bouncy-ball/issues/40, https://github.com/sparkbox/bouncy-ball/issues/39, https://github.com/sparkbox/bouncy-ball/issues/38). I'm going to go ahead and close this one. Thanks again. 🙌

tigt commented 7 years ago

Glad it came in handy. WebGL 3D context can be made to look identical, though; it just enables the GPU's 3D processing instead of accelerated raster commands.

bryanbraun commented 7 years ago

Oh cool. I'm open to a WebGL example that looks identical. I added a new issue: https://github.com/sparkbox/bouncy-ball/issues/43