Reflective light surface without any hard light, this can be done by setting reflected_light_internal_radius_range to 0.
Reflective light with a very small hard light source, similar with LED flash. This can be done by setting reflected_light_internal_radius_range to a small value and reflected_light_internal_max_brightness_range to 1.
Reflective light with texture surface. This can be done by reducing the blurring effect, setting reflected_light_gaussian_kernel_size_range to a small value:
Reflective light without texture surface. This can be done by increasing the blurring effect, setting reflected_light_gaussian_kernel_size_range to a large value:
Some different effects from
ReflectedLight
:Reflective light surface without any hard light, this can be done by setting![image](https://github.com/sparkfish/augraphy/assets/52521979/a3d2c4e1-e040-43f1-b124-1d8feac09c6b)
reflected_light_internal_radius_range
to 0.Reflective light with a very small hard light source, similar with LED flash. This can be done by setting![image](https://github.com/sparkfish/augraphy/assets/52521979/cd874d30-bde1-4831-8c46-280990462118)
reflected_light_internal_radius_range
to a small value andreflected_light_internal_max_brightness_range
to 1.Reflective light with texture surface. This can be done by reducing the blurring effect, setting![image](https://github.com/sparkfish/augraphy/assets/52521979/51be83b8-d6f9-4240-b503-2192639a8fe8)
reflected_light_gaussian_kernel_size_range
to a small value:Reflective light without texture surface. This can be done by increasing the blurring effect, setting![image](https://github.com/sparkfish/augraphy/assets/52521979/216c363f-53a1-466d-9a02-62c15b83f1fb)
reflected_light_gaussian_kernel_size_range
to a large value:Some other examples with different color:
![image](https://github.com/sparkfish/augraphy/assets/52521979/8ebdc371-9cdc-4248-a141-10c5d7a7a950)