Closed m-samiec closed 4 years ago
When a client switches pawn possession, server and/or client RPCs can get indefinitely queued, sometimes resulting in a client soft-lock.
UNR-1816
Resolved in 0.8.1 and later.
This was fixed by: https://github.com/spatialos/UnrealGDK/pull/1284
Description
When a client switches pawn possession, server and/or client RPCs can get indefinitely queued, sometimes resulting in a client soft-lock.
Internal ticket
UNR-1816