Closed thomaswall closed 5 years ago
@thomaswall is this a PIE-only issue, or do you see it in standalone clients too?
@girayimprobable Yes, sorry, on further testing, it's just a PIE issue.
Hey @thomaswall, we have a ticket in our backlog to address these level streaming issues, going to use the exact scenario you've described here to test and get a repro on this. I believe work will start on this after a large change to how we handle startup actors which may very related to these level streaming issues.
Level streaming is now supported in the latest release (0.6.0). Let us know if we can provide any further info.
Description
ClientTravel from Map A to Map B, where Map B uses world composition, does not load any levels on Map B
Expected behavior
All levels within streaming distance of the player spawn should be loaded.
Current behavior
No levels are spawned, character infinitely falls
Steps to reproduce
PlayerController->ClientTravel(TravelURL, TRAVEL_Absolute, false /*bSeamless*/);
)Environment
UE4 commit: 09ec8ee75c32cb8779747ed5e43ece5bfc76ff81
GDK commit: 8b0c4eccb3f1a6af60dda5276d46a9cccec494bd
Logs:
From spatial:
From the Server:
First there's plenty of this:
and then many of these: