spatialos / UnrealGDK

SpatialOS GDK for Unreal Plugin
https://docs.improbable.io/unreal/
MIT License
403 stars 142 forks source link

Clients that connect after a Startup Actor (with bNetLoadOnClient = true) will not delete the Actor #941

Closed m-samiec closed 4 years ago

m-samiec commented 5 years ago

Description

Clients that connect to a deployment after a Startup Actor has been deleted will miss the delete entity operation, so the Actor will persist locally.

Workaround

Set bNetLoadOnClient to false on level actors that might get deleted.

Tracking issue

ernopp commented 4 years ago

Resolved in 0.8.1 and later.

oblm commented 3 years ago

This was fixed by: https://github.com/spatialos/UnrealGDK/pull/1357