Closed m-samiec closed 4 years ago
Clients that connect to a deployment after a Startup Actor has been deleted will miss the delete entity operation, so the Actor will persist locally.
Set bNetLoadOnClient to false on level actors that might get deleted.
Resolved in 0.8.1 and later.
This was fixed by: https://github.com/spatialos/UnrealGDK/pull/1357
Description
Clients that connect to a deployment after a Startup Actor has been deleted will miss the delete entity operation, so the Actor will persist locally.
Workaround
Set bNetLoadOnClient to false on level actors that might get deleted.
Tracking issue