We are accepting issues and we want your feedback.
Description
Describe your issue.
When I try to define a component and a type with a field of type Coordinates, I am able to generate the code just fine and no errors in the Unity console. But as soon as the project refreshes (by editing a script or playing the scene), in the unity console I get the error:
InvalidCastException: Specified cast is not valid.
Improbable.Gdk.Debug.MonoBehaviourInspector.OnEnable () (at Library/PackageCache/io.improbable.gdk.debug@0.4.0/MonoBehaviourInspector.cs:46)
I am able to play the scene just fine and everything works as expected.
Schema file for reference:
package player;
import "improbable/gdk/core/common.schema";
import "improbable/standard_library.schema";
type ViveTransform
{
improbable.Coordinates position = 1;
improbable.Coordinates rotation = 2;
}
component PlayerViveTransform
{
id = 22003;
ViveTransform head = 1;
ViveTransform left_controller = 2;
ViveTransform right_controller =3;
}
Steps to reproduce
Create a schema file and define a type that has a field of type Coordinates
Generate the code
Modify any script or play the scene so that the project reloads
Environment
SpatialOS SDK version for project 'unity_gdk': 14.7.0.
'spatial' command-line tool version: 20210118.102041.1cea892dd1.
We are accepting issues and we want your feedback.
Description
Describe your issue. When I try to define a component and a type with a field of type Coordinates, I am able to generate the code just fine and no errors in the Unity console. But as soon as the project refreshes (by editing a script or playing the scene), in the unity console I get the error:
I am able to play the scene just fine and everything works as expected.
Schema file for reference:
Steps to reproduce
Environment
SpatialOS SDK version for project 'unity_gdk': 14.7.0. 'spatial' command-line tool version: 20210118.102041.1cea892dd1.
Unity Version 2020.1.2