Depending on the keyboard setting, the client can create many repeated (and not necessary) KEY packets, which causes the server to broadcast many PLAYER_UPDATE packets. In fact, it's enough to send only one KEY packet after key status update.
Thanks xplay (@TakenOrNot) for pointing out the issue.
Depending on the keyboard setting, the client can create many repeated (and not necessary) KEY packets, which causes the server to broadcast many PLAYER_UPDATE packets. In fact, it's enough to send only one KEY packet after key status update.
Thanks xplay (@TakenOrNot) for pointing out the issue.