Similar to the Speckle Playgroundsample project in Unity connector. We should create a simple runtime sample project as a quick demonstration of 1. what is possible, 2. how to do common basic tasks
The project should have:
UI dropdown selection for which Stream/Branch (and idelaly also commit) to recieve.
UI to display info about the selected stream (simply need to display some of the stream properties: e.g. description, last edited. Doesn't need to be exhaustive)
Receive button!
The project would ideally be done mostly in BP (to be accessible) but could be a mix of BP and C++. And should depend on as few third-party plugins/libraries as possible.
We don't need to go crazy with gravity, selecting, moving objects. Just selecting a stream/branch/commit to receive, and a button to receive.
See the Speckle-Unity sample project video below, our sample project for Unreal could look similar (although without object selection, sending, and auto receive updates)
Similar to the
Speckle Playground
sample project in Unity connector. We should create a simple runtime sample project as a quick demonstration of 1. what is possible, 2. how to do common basic tasksThe project should have:
The project would ideally be done mostly in BP (to be accessible) but could be a mix of BP and C++. And should depend on as few third-party plugins/libraries as possible.
We don't need to go crazy with gravity, selecting, moving objects. Just selecting a stream/branch/commit to receive, and a button to receive.
See the Speckle-Unity sample project video below, our sample project for Unreal could look similar (although without object selection, sending, and auto receive updates)
https://user-images.githubusercontent.com/45512892/192300732-0711fcbd-c771-4120-9d14-9324ef9d8e2e.mp4
Useful resources