Added support for receiving collections (e.g. Rhino Layers) as simple empty actors
Fixed bug with transforms being incorrectly applied to Meshes (this was a feature we never properly implemented, so I've removed any transformation logic that occurs to non-instance geometry objects)
Removed Edit condition validation for the branch/commit selection since it appears to be bugged in UE5.X
Resolved compiler errors for Unreal 5.3-preview1 (untested)