specoolar / Blender-BakeLab2

Blender addon for baking images
GNU General Public License v3.0
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Generated material connects images to the wrong principled shader inputs (blender 3.0) #22

Closed j-fan closed 1 year ago

j-fan commented 2 years ago

Hi, first off all, thank you for making this useful free addon!

Here is how the generated material looks in blender 3.0 The roughness, normal and glossy/metallic maps are not connected to the right input socket bug

In the meantime, for users that just want to get this addon working, open up the folder of the file listed here

bug2

Open bakelab_post.py and modify these lines: Change 7 to 9 (normal map) https://github.com/Shahzod114/Blender-BakeLab2/blob/45dc3120b138d5af2fc4b1d4c794fa13b77be79b/bakelab_post.py#L130 Change 20 to 22 (roughness map) https://github.com/Shahzod114/Blender-BakeLab2/blob/45dc3120b138d5af2fc4b1d4c794fa13b77be79b/bakelab_post.py#L89 Change 5 to 6 (metallic map) https://github.com/Shahzod114/Blender-BakeLab2/blob/45dc3120b138d5af2fc4b1d4c794fa13b77be79b/bakelab_post.py#L122