specoolar / Blender-BakeLab2

Blender addon for baking images
GNU General Public License v3.0
304 stars 44 forks source link

Workaround for Diffuse Baking #32

Open bikemurt opened 1 year ago

bikemurt commented 1 year ago

The Principled BSDF shader doesn't bake the Diffuse (Base Color) properly when the metallic is not zero. This workaround is for using a Custom Pass with the property set to Base Color. Did some testing and is working for me when baking out PBR work flow:

Base Color (custom pass with this workaround) Metallic (custom pass) Roughness Normal