specoolar / Blender-BakeLab2

Blender addon for baking images
GNU General Public License v3.0
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Baking does not respect active Material Output node #5

Closed Plat251 closed 3 years ago

Plat251 commented 3 years ago

Blender node trees support having multiple Material Output nodes present. Only one such material output node can be active at a time, signified by its red header - the active material output node can be changed by being selected by the user. BakeLab2 currently does not respect whether a Material Output is active, using whichever Material Output it found first. This is not always consistent with how materials appear or are set up at the moment, leading to not-very-predictable behaviour if baking materials with multiple Material Output nodes present.