Essentially if you use draw_text_size outside of any callback or in ON.LOAD callback, it will return some garbage
this seams to be only PL issue as it loads the scripts as soon as the game starts (i think?)
could be also OL thing if you use the on start script loading, but i dint test it
Essentially if you use
draw_text_size
outside of any callback or inON.LOAD
callback, it will return some garbagethis seams to be only PL issue as it loads the scripts as soon as the game starts (i think?) could be also OL thing if you use the on start script loading, but i dint test it