Open Nobledez opened 3 years ago
Suggestions: -Paint multiple tiles when holding mouse button -Select a secondary brush on right mouse button, like in paint
Suggestions: -being able to edit(maybe checkboxes) and save template modifiers (!ignore, !flip, !onlyflip, !dual, !rare, !hard, !liquid). Also in the case of adding/removing !dual make it update to a dual/normal editing interface and create/delete the dual empty room and update the view. -being able to see tile name/code on hover on the room tiles(tooltip maybe). -when you use arrow keys(up,down) to move between rooms it should update the same way it does when you click on another room. -some way of being able to see these cutoff lines(tooltip on hover maybe):
Suggestions: -Paint multiple tiles when holding mouse button -Select a secondary brush on right mouse button, like in paint
Successfully added both of these :) Good suggestions
Great tool, good job! I would like to see a couple of things:
Thank you! 👍
- Placing a door in one layer without one in a corresponding room
you could add an option, like a check box so if you place a layer door in one layer it automatically puts another one in the other layer
Also suggestion: make a room name gray out if it's has ignored checked
Suggestion: have the same canvas size for single and dual layered rooms - when swapping between these, the viewer gets positioned at different parts of the level.
I can add images if my point isn't understood.
when saving changes to not existing file in mod folder, the files doesn't change color
-Icons for files tree -Fix Saving bug in resolver -tile pallete icons shrink -tool bar icons -Multiple Levels open per tabs -Auto door setter -zoom -key comb like ctrl-s for saving -quick select for tilecodes -preview mode toggle ->1x1 brush -Vault/Normal chest different textures fix -Show arenas lvls from its subfolder in files tree -middle click to select already placed tile from grid -NOTICES system -full level preview showing its room grid. If each grid slot has a room with 100% probability, then display it so certain levels can be seen in their entirety (like Olmecs Lair or Tiamats throne for example)
-Notices that will keep you informed about crash scenarios or inefficiencies in your lvl file: