Create simple doors that can be opened or closed, with their states replicated across the network.
I've left some additional notes in a shared OneNote notebook, but I might link those later. As for the actual animations, it might be a good idea to implement some possible interpolation types in C++ and make them switchable via an enum, add Blueprint controlled animations, or animation playback (possibly via a timeline https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Timelines/index.html)
Create simple doors that can be opened or closed, with their states replicated across the network.
I've left some additional notes in a shared OneNote notebook, but I might link those later. As for the actual animations, it might be a good idea to implement some possible interpolation types in C++ and make them switchable via an enum, add Blueprint controlled animations, or animation playback (possibly via a timeline https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Timelines/index.html)