Right now the config data is stored in the game instance, and while that works fine, a new subsystem class was added in recent engine updates. This will automatically create the subsystem globally with the associated lifetime, and could make accessing the config data a little simpler.
Right now the config data is stored in the game instance, and while that works fine, a new subsystem class was added in recent engine updates. This will automatically create the subsystem globally with the associated lifetime, and could make accessing the config data a little simpler.
See https://docs.unrealengine.com/en-US/Programming/Subsystems/index.html for general information on adding subsystems and classes in Globals/Subsystems for examples