Open nullquery opened 10 years ago
May be a good idea (given Marajin's suggestion of focusing on weighted items) to reduce the pocket slot to a single slot which expands when clicked on, to allow multiple items to be carried.
Regarding other weighted items: this can be implemented later, but in general items that don't weigh much (such as cigarettes) should stack. Perhaps visually add a counter for when the item is in your inventory.
The HUD has the appropriate slots for inventory, but there is no inventory system for players yet.
There should be a datum that contains the slots, with the mob having a variable referencing that datum. When items are in the player's inventory they should be placed on the appropriate HUD slots.
This issue encompasses the whole system: throwing, dropping, picking up, using items, using items on other items, putting items in storage containers, and getting items from storage containers.