spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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[cpp] Add Ariel's new updates. #104

Closed cgyurgyik closed 4 years ago

cgyurgyik commented 4 years ago

See: #103 for specifics. The removal of updateVoxelBoundarySegment() helped a lot in terms of performance bottleneck.