spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Add multiple ray intersection benchmark, Optimize initialization of voxel boundary segments, and more. #106

Closed cgyurgyik closed 4 years ago

cgyurgyik commented 4 years ago
cgyurgyik commented 4 years ago

@ak-2485 , @nukenukenukelol I'm going to push this for now so that Matt isn't being hindered by this. If you have any changes / comments, I will include them in the next PR.