spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Remove raw for loops. #119

Closed cgyurgyik closed 4 years ago

cgyurgyik commented 4 years ago

To mitigate future bugs and other indexing errors, I've transitioned the for loops into STL algorithms.

cgyurgyik commented 4 years ago

@ak-2485 Going to push this for now, and then later look into reducing std::cos / std::sin calls because of symmetry. I'll leave it as a self-assigned issue for now.