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spherical-volume-rendering
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svr-algorithm
A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Pre-initialize deltaRadii calculations.
#136
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cgyurgyik
closed
4 years ago
cgyurgyik
commented
4 years ago
Pre-initializes delta radii calculations in the sphericalVoxelGrid. These can be accessed by index. This greatly reduces calculations in the initialization phase.
Updates generalizedPlaneHit() to remove two knLessThan() duplications.
Other clean up.