spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Fixed initialize bug for t_being neq 0; moved initialization into separate functions. #147

Closed ak-2485 closed 4 years ago

cgyurgyik commented 4 years ago

Are we making the transition from using "angular" to using "polar"? If so, if you make it as a new Issue, I can work on refactoring the cpp code after this next big PR is merged.