spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
Other
6 stars 7 forks source link

Implementation of sectored traversal, transition from angular -> polar #156

Closed cgyurgyik closed 4 years ago

cgyurgyik commented 4 years ago

Sectored Sphere Traversal (#102): (WIP)

Other:

cgyurgyik commented 4 years ago

@ak-2485 , @nukenukenukelol I've implemented a prototype of the segmented traversal, with a few tests. Please take a look, and criticize. Edit: I've reverted this for now. I was under the impression we would be using voxel boundaries, but I am told this is no longer the case.