spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Change angular -> polar in cpp code. #158

Closed cgyurgyik closed 4 years ago

cgyurgyik commented 4 years ago

Refactor the cpp code to switch from angular -> polar. Example, angularHit -> polarHit. Angular was initially used since we used polar to describe the 2D case.