spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
Other
6 stars 7 forks source link

Optimizing the angular hits #170

Open cgyurgyik opened 4 years ago

cgyurgyik commented 4 years ago

Currently, the angular hit functions are the computational bottlenecks with many, many floating point operations. So the question is then, how can we reduce the number of calculations, branch predictors, and complexity without affecting the soundness of the algorithm.

What I've done so far: