spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
Other
6 stars 7 forks source link

Angular hit increment/decrement #18

Closed ak-2485 closed 4 years ago

ak-2485 commented 4 years ago

Check out theta voxel values for example ray_origin = [25, 17]; ray_direction = [-1.0, -1.0];

cgyurgyik commented 4 years ago
  1. Can you provide more information?
  2. I've been messing with the parameters in polarCoordinateTraversalExample.m. Can you provide all the parameters?
cgyurgyik commented 4 years ago

Fixed by Ariel.