spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Strengthen the requirements of the radial check. #186

Closed cgyurgyik closed 4 years ago

cgyurgyik commented 4 years ago

See title. Now, radial check says the following:

  1. If its solely a radial hit, then the next radial voxel must be current+1 or current-1.
  2. Otherwise, it may be current+1, current-1, or current+0.