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spherical-volume-rendering
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svr-algorithm
A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Strengthen the requirements of the radial check.
#186
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cgyurgyik
closed
4 years ago
cgyurgyik
commented
4 years ago
See title. Now, radial check says the following:
If its solely a radial hit, then the next radial voxel must be current+1 or current-1.
Otherwise, it may be current+1, current-1, or current+0.
See title. Now, radial check says the following: