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spherical-volume-rendering
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svr-algorithm
A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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[WIP] Progress on cpp version.
#57
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cgyurgyik
closed
4 years ago
cgyurgyik
commented
4 years ago
Change ray's direction to non-normalized for now to match MATLAB implementation.
Re-implement traversal phase
(WIP)
. This is in regards to #49.
Implementation of azimuthal and angular hit
(WIP)
Added sphere at origin test.