spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Redux: Update of init. of angular voxel ID so that inverse trig. functions are no longer used. #75

Closed ak-2485 closed 4 years ago

cgyurgyik commented 4 years ago

Is this still a WIP? I'll assume so until you say otherwise.