spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Enhancements and fixes #78

Closed ak-2485 closed 4 years ago

ak-2485 commented 4 years ago
  1. Remove atan2 from angular init (Fixes #37, Fixes #73 )
  2. Remove linear algebra from angular hit
  3. Remove sine/cosine from angular hit (Fixes #37 )
  4. Add function for testing equivalence of floats
  5. Update tests (Fixes #40, Fixes #39 )
cgyurgyik commented 4 years ago

General q: Why do you use 0,1s instead of true, false? i.e., intersect_max, intersect_min, change_r, ...