spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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[WIP] Implement updated angular hit, azimuthal hit, traversal phase to remove trigonometric, matrix calculations and cleanup. #79

Closed cgyurgyik closed 4 years ago

cgyurgyik commented 4 years ago

spherical_volume_rendering_util:

spherical_voxel_grid:

ray:

testing:

all the above:

cgyurgyik commented 4 years ago

While this currently does not work even for the simplest case, I am pushing it in attempt to reduce PR sizes in the near future. My next PR will be actually fixing the code.