spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Add simple spherical traversal tests. #80

Closed cgyurgyik closed 4 years ago

cgyurgyik commented 4 years ago

Note: Trying this test in the XZ plane, i.e. ray direction = [1, 1, 1.5] claims that only 5 voxel traversals occur. Its difficult to determine whether this is true or not, even with spherePlot.py. Does this mean the ray is exiting from the top early?