spherical-volume-rendering / svr-algorithm

A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
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Add new test cases for spherical traversal #89

Closed nukenukenukelol closed 4 years ago

nukenukenukelol commented 4 years ago

Added: testRayTravelsAlongXAxis testRayTravelsAlongYAxis testRayParallelToXZPlane testRayParallelToYZPlane testRayNegXPosYZ testRayNegXPosYZ testRayNegZPosXY(stil fixing) Added some potential test cases ideas

cgyurgyik commented 4 years ago

Do these pass?