sphynx-owner / JFA_driven_motion_blur_addon

an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
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Static objects have constant blur when in FSR 2.2 #3

Closed rbwldrf closed 4 months ago

rbwldrf commented 4 months ago

I've been trying to implement this, but when I have a static object rendered by a static camera, the static object has a constant blur pointing up and to the left.

Screenshot 2024-07-10 at 00 44 36

I managed to circumvent this issue by creating a "vibrator" class for all my world objects, where the position is altered by an insignificant amount (0.00001, could probably go lower, but doesn't seem noticeable to me) Disregard this, it doesn't do anything to fix the issue.

rbwldrf commented 4 months ago

OK, so apparently this is an issue with FSR 2.2? Because I was switching between them, and it was working fine in FSR 1.0, but in 2.2, it freaks out.

sphynx-owner commented 4 months ago

This is a know issue and will be fixed in the future.

sphynx-owner commented 4 months ago

solved with latest commit