Closed rbwldrf closed 3 months ago
OK, so apparently this is an issue with FSR 2.2? Because I was switching between them, and it was working fine in FSR 1.0, but in 2.2, it freaks out.
This is a know issue and will be fixed in the future.
solved with latest commit
I've been trying to implement this, but when I have a static object rendered by a static camera, the static object has a constant blur pointing up and to the left.
I managed to circumvent this issue by creating a "vibrator" class for all my world objects, where the position is altered by an insignificant amount (0.00001, could probably go lower, but doesn't seem noticeable to me)Disregard this, it doesn't do anything to fix the issue.