spicylobstergames / shotcaller-godot

2D top-down 1v1 MOBA with autonomous units. Design doc below 👇
https://www.notion.so/erlendsh/Shotcaller-7374d2b2819c42ccb40f01dc7089d419
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Can this work for Godot 4+ games with multiplayer and open world chunks? #216

Open WithinAmnesia opened 6 months ago

WithinAmnesia commented 6 months ago

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

rafaelcastrocouto commented 6 months ago

I'm not sure what is your issue with the info you provided. Do you want to make a shotcaller mod with multiplayer and open world? Or do you want to implement open world chunks on your game? Either way, I'm not sure I can help you much ... we haven't touched multiplayer yet. If i were to implement such thing I would first try some kind of streaming lib. Sorry that I cannot help u much, feel free to dump more info and I'll try my best to help u out.

WithinAmnesia commented 6 months ago

https://github.com/WithinAmnesia/ARPG/discussions/16 I've been making some updates and I found a working multiplayer chunk system within Godot Voxel Game. I'm just trying to get more progress on entities and storage systems now.