@spiffomatic64 can you look at the code and if you can't fix it, this is all we
need to have working so we can have dynamic loading and unloading
plugins
Added Managers to commands & Users
Removed internal events frm firing to compents in the engine instead it will pass the data between classes
Added Task.Factory.StartNew on events to keep them off the server thread
@spiffomatic64 can you look at the code and if you can't fix it, this is all we need to have working so we can have dynamic loading and unloading plugins