Efficiently store Visual Novel cgs by using a multi-image format for storing all variations of one image in one file. This way, only the differences need to be stored which reduces the file size significantly.
Develop a proper decoding library, and focus on great speed and memory consumtion. This is to make it easier to include it in applications and game engines.
Requiriments:
No dependency on Qt
Fast loading of just a single image
Support holding it in memory for fast drawing of several images.
Mode for reading only thumbnail + metadata (still missing)
Wanted:
LGPL if possible
No hard dependencies on file formats, support disabling for example FLIF.
Parallel decoding of needed images
Parallel rendering?
SIMD for SPEED.
OpenGL compatible buffers?
Control of when images get decoded, i.e. delaying decoding until needed to reduce memory usage.
Repacking for modifying metadata
Access to the raw images, so we can create an evaluator
Other points of interest:
Support a different format than ZIP which allows fast seeking. FxSF is being developed for this.
Investigate different overlay methods for rendering speed. (1bit alpha might be more efficient)
Develop a proper decoding library, and focus on great speed and memory consumtion. This is to make it easier to include it in applications and game engines.
Requiriments:
Wanted:
Other points of interest: