When adding a new FoliageResource with a Random mesh and a MultiMesh strategy, clicking Update Terrain generates an unknown amount of plane mesh at the center. This causes lag and can cause the editor to crash.
Steps to reproduce:
Create a new project in mono and install TerraBrush in AssetLib
Create a new 3D Scene, add a new TerraBrush Node, and click CreateTerrain in TerraBrush Node
Create new Foliages with everything in default, add a new Box Mesh, and click Update Terrain
Godot Version: v4.3.stable.mono.official [77dcf97d8] System Info: Godot v4.3.stable.mono - Windows 10.0.26100 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 32.0.15.6094) - 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz (12 Threads)
Problems:
When adding a new FoliageResource with a Random mesh and a MultiMesh strategy, clicking Update Terrain generates an unknown amount of plane mesh at the center. This causes lag and can cause the editor to crash.
Steps to reproduce:
Minimal reproduction project (MRP): terrabrush.zip