Closed d6u closed 8 years ago
The test is meant to check the soft-realtime capabilities. Latency needs in these cases will vary depending on the application
I'll start with two use cases to illustrate:
For both of these cases, > 99% is very important. Even if one of 100 actions was delayed by 100ms because of the garbage collector, that would still be unacceptable in a few-minute gaming (or jaming) session.
On the other hand, absolute performance isn't too important. Whats important is that its predictable and satisfactory - as long as the delays are small enough.
There is also the inherent network latency that needs to be added, and for non-local networks thats easily in the 10ms+ range: https://wondernetwork.com/pings/London - so in those cases we get diminishing returns for small service latencies (the difference between 6ms and 3ms is actually the difference between 16ms and 13 ms :D)
Thanks! Now I understand those tests.
I'll try and add some of the explanation in the readme.
Awesome experiment. I accidentally noticed this. and found it provided information I never know before. After reading the chart and README, I have a few questions: