Closed spiralhalo closed 3 years ago
When held light intensity is undefined it's somehow interpreted as full illumination(?)
Reported by Kimotina on discord.
Somehow fixed by adding if (frx_heldLight().w > 0) statement.
if (frx_heldLight().w > 0)
Copied this algorithm from Canvas's base shader. Grondag uses amd card so he probably anticipated it.
When held light intensity is undefined it's somehow interpreted as full illumination(?)
Reported by Kimotina on discord.