I left the same comment on the main AP GitHub, but the same thing happens on Worms Armageddon if I load the rom on this openFPGA core rather than use the cartridge. The water does not load, and scrolling around the map using the select key causes graphical glitches with tiles loading in incorrectly. Image 1 below shows the worm drowning where water should be rendered. Image 2 shows the tile glitches that occur when you scroll using select. These same issues do not occur on original hardware.
I left the same comment on the main AP GitHub, but the same thing happens on Worms Armageddon if I load the rom on this openFPGA core rather than use the cartridge. The water does not load, and scrolling around the map using the select key causes graphical glitches with tiles loading in incorrectly. Image 1 below shows the worm drowning where water should be rendered. Image 2 shows the tile glitches that occur when you scroll using select. These same issues do not occur on original hardware.