Is it normal for the raycaster to be very unprecise? I can solve the problem by wrapping the MeshLineRaycaster function and setting:
raycaster.params.Line.threshold = 0.1 , but I'd like to know if the raycaster is sufficiently precise for you with the default value of 1 (bacause maybe I am doing myself something wrong)
Is it normal for the raycaster to be very unprecise? I can solve the problem by wrapping the MeshLineRaycaster function and setting:
raycaster.params.Line.threshold = 0.1
, but I'd like to know if the raycaster is sufficiently precise for you with the default value of 1 (bacause maybe I am doing myself something wrong)