Closed hyunskyu closed 11 months ago
Hi, Thanks for these questions!
E_t
is a standard 3 x 4 extrinsic matrix. µ is transformed to homogenous coordinates as shown here: https://github.com/spla-tam/SplaTAM/blob/bbaf5cc5754bf1034b33902007872c694e412a31/utils/slam_helpers.py#L249
I have some questions about your paper
In the "Method" section, µ represents the center position and it has 3 parameters (possibly x, y, z). When projecting the Gaussian into 2D pixel space, Et and µ are multiplied together. Does this mean Et is a 3 x 3 matrix containing rotation and translation? Or µ is transformed to homogeneous coordinate?
Did you not use Spherical Harmonics (SH) for color representation? (Was optimization done using just the RGB 3 channels?)
Is the Gaussian always isotropic because the radius r is represented in only 1 channel?