I found your source does not support multi-byte characters like Japanese.
I suggest you to handle text with UIKit API, because
some functions (e.g. CGContextSelectFont() ) do not treat several languages well.
I wrote a experimental code applyed this like below.
This change enables rendering text contains UTF-8 multibyte characters.
I hope this helps...
Hi,
I found your source does not support multi-byte characters like Japanese. I suggest you to handle text with UIKit API, because some functions (e.g. CGContextSelectFont() ) do not treat several languages well. I wrote a experimental code applyed this like below. This change enables rendering text contains UTF-8 multibyte characters. I hope this helps...