Open Teddwarrd opened 4 years ago
Can you at least tell me if you're not going to look at this?
Crashes are almost always an issue with sourcemod itself or your sourcemod installation. Unless it can be easily reproduced from a fresh sourcemod installation, there's not much advice I can give.
Should've led with this
17: jit_code_3771723776_1048576 + 0xdaee1 [ multi1v1.smx::SetupPlayer ]
eip: 0xe0dd9ee1 esp: 0xffadac40 ebp: 0xffadac68
ffadac40 40 a8 d5 0c e4 66 e1 0c 8c e1 00 00 90 e1 00 00 @....f..........
ffadac50 e0 06 00 00 03 00 00 00 68 ac ad ff e1 9e dd e0 ........h.......
ffadac60 a0 66 01 00 02 00 00 00 78 ac ad ff 20 e9 da e0 .f......x... ...
Found via previous frame's frame pointer
18: jit_code_3771723776_1048576 + 0xaf920 [ multi1v1.smx::Event_OnRoundPostStart ]
eip: 0xe0dae920 esp: 0xffadac70 ebp: 0xffadac78
ffadac70 dc 5e 01 00 02 00 00 00 98 ac ad ff 6f a0 41 ec .^..........o.A.
Found via previous frame's frame pointer
I also did reproduce it pretty easily by just installing a new server and the multi 1v1 plugin with sourcemod.
Plugin Version 1.1.9
Sourcemod Version 1.10.0.6455
I'm running into an issue with it crashing my server on player respawn. I was told it was an issue that was fixed not long ago but also mentioned that this might be outdated.
_game.cstrike.ext.2.csgo.so!CSRespawnPlayer [ natives.cpp:157 + 0x1d ] https://github.com/alliedmodders/sourcemod/blob/e135eff1b07af6739a1455ca9b09c1342d37478f/extensions/cstrike/natives.cpp#L157
https://crash.limetech.org/7767az6u6npg