Closed crashzk closed 3 years ago
Nobody-x has almost the same PR: https://github.com/splewis/csgo-multi-1v1/pull/262
He said:
// Since I removed SetEventBroadcast call into player_team event we need this workaround
// I don't know exactly why but it seem to be how the engine works.
DataPack pack;
CreateDataTimer(0.1, Timer_UpdateClientArenaTag, pack);
pack.WriteCell(GetClientSerial(client));
pack.WriteString(buffer);
I don't know it's related, but it seems. Have you tested fully your code?
Yes, I realized that too. In this case, I only made the changes that passed the issues I commented on.
I will be testing in depth, anything includes these modifications that you also mentioned.
Nobody-x has almost the same PR:
262
He said:
// Since I removed SetEventBroadcast call into player_team event we need this workaround // I don't know exactly why but it seem to be how the engine works. DataPack pack; CreateDataTimer(0.1, Timer_UpdateClientArenaTag, pack); pack.WriteCell(GetClientSerial(client)); pack.WriteString(buffer);
I don't know it's related, but it seems. Have you tested fully your code?
Unfortunately this has not fixed 100% the problem. I've accomplished more testing but never managed to fix the clan tag issue related to my PR.
But.
In my Event_OnPlayerTeam function I used return Plugin_Changed;
instead of return Plugin_Continue;
. You still use the second one.
Are you sure that event.SetBool("silent", true);
fixed the team selection menu ? If yes, then you have the correct fix to this.
Its seems to me that return Plugin_Changed;
is the cause of the others errors. If I remember correctly, this is required to fix the team selection menu but I can be wrong.
To block tag changes you can try this:
public void OnClientPutInServer(int client)
{
CS_SetClientClanTag(client, "");
}
public Action OnClientCommandKeyValues(int client, KeyValues kv)
{
char command[PLATFORM_MAX_PATH];
if (kv.GetSectionName(command, sizeof(command)) && StrEqual(command, "ClanTagChanged", false))
{
return Plugin_Handled;
}
return Plugin_Continue;
}
Compile and see if it solves the problem.
On the event.SetBool("silent", true);
I will thoroughly check if you have fixed the team selection menu problem.
I'am and many of us are using this plugin: [CS:GO] Multi 1v1 - Country Tag https://forums.alliedmods.net/showthread.php?p=2547876
It would be great, if this needs a fix as well, that you guys open would open a PR. Thx!
It seems that only the modifications event.SetBool("silent", true);
is not enough, the problem still occurs, as can be seen here.
https://forums.alliedmods.net/showpost.php?p=2707116&postcount=1607 https://forums.alliedmods.net/showpost.php?p=2707119&postcount=1608
I wouldn't trust them only, because you didn't have to wait until the round end, you can press ESC after a team selection.
I wouldn't trust them only, because you didn't have to wait until the round end, you can press ESC after a team selection.
I understand, I will test it myself ... If the problem continues I see the other changes from @Nobody-x to see if it solves the problem.
I did the test myself on my server, problem continues.
I connect to the server, choose a team, I still have to wait for the round to end or press ESC to close. I will try to implement the @Nobody-x fix to see how it solves the problem.
Now, I did the test and everything is working fine, no errors so far.
I believe it can be merged into the main branch of the project.
Fix is not effective.... When you send the change to the server for the first time it works, however when changing the map the BUG continues.
Fix is not effective.... When you send the change to the server for the first time it works, however when changing the map the BUG continues.
Try to replace cs_switchteam with changeclientteam in SwitchPlayerTeam function.
Try to replace cs_switchteam with changeclientteam in SwitchPlayerTeam function.
I tried, nothing yet, bug continues.
@RavageCS made a possible fix for csgo-retakes: https://github.com/splewis/csgo-retakes/pull/270
Related issue: https://github.com/splewis/csgo-retakes/issues/269
This was working except as soon as someone clicked on join spectator you need to click twice again. I went and changed the rest of the event function calls to use this syntax, and from my testing it looks to be fixed.
@RavageCS made a possible fix for csgo-retakes: splewis/csgo-retakes#270
Related issue: splewis/csgo-retakes#269
This was working except as soon as someone clicked on join spectator you need to click twice again. I went and changed the rest of the event function calls to use this syntax, and from my testing it looks to be fixed.
Interesting, I'll check it out and test it.
Maybe putting clients as Spectators when they join doesn't close the menu. I put players automatically to CT on my dr server and the menu is auto closing. You can try to put them on T or CT side, and in the next frame to SPEC. Or you can put them on T or CT and leave them there, would that be a problem?
Credits for @Ilusion9: https://github.com/splewis/csgo-multi-1v1/issues/245#issuecomment-641921103