Open switz opened 10 years ago
I'm not a huge fan of that (I like doing some fancy jumps after I beat my opponent), but I see no reason it couldn't be added as an optional cvar.
The main link is: https://wiki.alliedmods.net/Category:SourceMod_Scripting
... and since I switched to the new syntax sourcemod 1.7 is bringing, it might be worth briefly looking at https://forums.alliedmods.net/showthread.php?t=244092
I agree with that. What about if a menu popped up (1 - spec, 2 - stay alive) after you killed the opponent?
Is it possible to disable spec on certain players (ones that have already killed their opponent)?
On Saturday, August 23, 2014 at 11:42 PM, Sean Lewis wrote:
I'm not a huge fan of that (I like doing some fancy jumps after I beat my opponent), but I see no reason it couldn't be added as an optional cvar. The main link is: https://wiki.alliedmods.net/Category:SourceMod_Scripting ... and since I switched to the new syntax sourcemod 1.7 is bringing, it might be worth briefly looking at https://forums.alliedmods.net/showthread.php?t=244092
— Reply to this email directly or view it on GitHub (https://github.com/splewis/csgo-multi-1v1/issues/36#issuecomment-53176619).
I'm not sure. I've never looked into overriding spectate targets, I do know you can manually change who a player is spectating though.
One idea is to auto-pick who to spectate. It could switch to the highest arena with an active 1v1 going maybe.
I've started hosting a dedicated server for half an hour every so often to play this amazing plugin with my friends, but we're often odd numbers, it'd be great to have that "Press 1 to instantly spectate" on death or if you've got no opponent? I noticed c4.rs server had spectate using Multi1v1?
That way, everyone is forced to spec the players that are still alive. Makes the game much more fun as there's no downtime. You get to watch everyone still alive duke it out.
I've never written any code in sourcemod?, but I'm willing to give it a shot if you point me towards the APIs.