Closed y0hami closed 1 year ago
Nice idea. I thought about maybe whether this should be implemented by just iterating over the already in-memory history, but it requires some more code tweaks (storing velocity in a per-client arraylist rather than the g_LastGrenadeVelocity
which only has the lastest nade). This is simple enough that this way is fine. Thanks!
Add individual commands to rethrow specific grenades. Allows you to throw nade combo and then rethrow them without having to save them.