Closed luckykev closed 7 years ago
Still seeing this issue over and over... @splewis @technoblazed
Looking into a patch at the minute.
Without any reproduction steps there's not much I can do. I've never seen this in ~hundreds of games using this plugin with the default settings/configs provided.
Are you running other plugins? Changing any cvars? I'd suspect anything warmup/freezetime related based on your description.
@splewis At the time the issue began, no, I hadn't been running other plugins. @Technoblazed has seen this issue as well before.
@splewis @Technoblazed Looks like I had mp_match_restart_delay set to 15 and that may have been interfering with the timings of the plugin.
I returned mp_match_restart_delay to 30 like in the default live.cfg and no issues so far.
Will keep this thread updated...
Was working fine for several games after extending the restart delays to default pugsetup, but just happened two games in a row where at the end of the game, in the middle of the winpanel timeleft countdown, it went into captain-picking-teams mode... hence the getting stuck in spawn with immunity
There have been no changes between when it wasn't happening and when it just started happening again. Maybe it's when I force captain selection at the beginning of a match by typing .capt? Because that's the only thing I can think of that may be different from game to game...
Fixed by creating a separate postgame cfg with sm_forceend in it
Fixed by creating a separate postgame cfg with sm_forceend in it
how exactly did you add this into the server? and how did you tell it went to exacute the file?
under pugsetup.cfg
sm_pugsetup_postgame_cfg
made a new cfg file named it forceend.cfg in that file add sm_forceend edit pugsetup.cfg
// Config to execute after games finish; should be in the csgo/cfg directory. // - // Default: "sourcemod/pugsetup/warmup.cfg" sm_pugsetup_postgame_cfg "sourcemod/pugsetup/forceend.cfg"
under pugsetup.cfg sm_pugsetup_postgame_cfg
made a new cfg file named it forceend.cfg in that file add sm_forceend edit pugsetup.cfg
// Config to execute after games finish; should be in the csgo/cfg directory. // - // Default: "sourcemod/pugsetup/warmup.cfg" sm_pugsetup_postgame_cfg "sourcemod/pugsetup/forceend.cfg"
Nvm this didn't fix for me
Expected behavior
At the end of a match there is a countdown. After the countdown, the round should restart and the game should go back into warmup mode (re spawn on death, free to move/shoot)
Actual behavior
Sometimes (~20% of matches so far), after the end of match countdown, the round restarts but players are stuck in their spawns with constant immunity (they can't move and they're transparent/immune). The ready-up system still seems to function, though.
EDIT: This has been happening a lot more often recently, up to like 75% of matches.
Fix so far has been to change the map.Setting mp_match_end_restart 0 does not fix. Still happens after some games.Steps to reproduce
Nothing noteworthy.