Open splewis opened 8 years ago
Note: it's also entirely possible I ditch using http requests in the plugin entirely and just use LogToGame calls with with a separate process on the web server set to listens to messages logged (over the game's udp logging via logaddress_add).
Isn't this fixed? @splewis
Nope. There's still no check any http requests from the game server actually reach the web server. The get5_web_available
check will make sure SteamWorks is loaded, but doesn't try to send any request. For example if the api url was missing an http or somehow misformatted, there's no check.
There's a common problem of get5_web_avaliable working over rcon, but the server fails creating all http requests via Steamworks to the web api. Not sure what the best way to do this is, especially since the server-availability checking is done synchronously.